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The Manhunter Shrine

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Manhunter: New York

Hints

Day 1


Q.  How do I use the tracker?

A.  Your official Manhunter's Field Guide states that "...the most efficient way to use the tracker is to watch it until it terminates transmission.  Proceed to replay the transmission, closing MAD after the target leaves each location.  Travel to the location shown and investigate."



Q.  My target blew a hole in the side of Bellevue Hospital and went inside, but doesn't seem to have done very much before leaving.

A.  No, that's correct.  I wonder why not?


Q.  I looked up Reno Davis using MAD's Info function.  If he was transferred to Chicago, then what's he doing lying dead in the hospital here?

A.  Good question.  We'll come back to it later.  For now, just make a mental note of the discrepancy.


Q.  What does my target do at Trinity Church?

A.  That's another question that we'll have to revisit in a little while.  For the time being, have a look around and remember where your suspect went once inside the church.


Q.  The bartender at the Flatbush Bar seems to want to play a rather dangerous game!

A.  It's no game.  It's a test.  Consider: what were you trying to do when the bartender and his cohorts interrupted you?  Why might they have done that?  If you pass the test, pay close attention to what the bartender does next.


Q.  There doesn't seem to be very much to the video arcade game in the bar.

A.  The arcade game is deceptively simple.  In fact, it contains several important clues.  Here's the first hint as to its purpose: what did you have to do in order to play it?  Why do you think that is?


Q.  Each time my arcade character passes over a square, one of the kewpie dolls at the top of the screen gets knocked out.  Should I try to hit them all?

A.  You could, but your main goal is simply to find your way through the maze to the exit.  Try doing that and take careful note of what happens.  Once you win, pay attention to the victory screen as well.


Q.  Once at Prospect Park, the target that I'm tracking vanishes into thin air.

A.  Your target vanishes into something all right!  Replay the tracker and think about what might have happened.  Remember the signal the bartender gave you after passing his test.


Q.  I'm lost underground.  Isn't there a map of this place?

A.  Yes, there is...and you've already seen it, too!  Where was your target before they travelled to Prospect Park, and what did they do there?  What could their purpose have been?

 


Q.  There seem to be random keycards laying around this place.  Should I pick them up?

A.  Yes, but be aware that the positions of the keycards are not random.  They have been deliberately left in very specific locations.  Any idea as to what those locations might be, and the purpose for choosing them?


Q.  I've emerged in a cave at Dryer Offerman Park.  Where do I go from here?

A.  You've lost your target's tracking signal, but look around.  How do you think they left here?  Where might they have gone next?


Q.  The amusement park overview looks suspiciously familiar.

A.  It should.  Where have you seen it before?  What could be the relevance?



Q.  What's there to do here, besides playing midway games to win stuffed Orbs?

A.  Look carefully at the games.  Does anything seem familiar?  Consider the sequence of events that led you here.  Have you seen that sequence mirrored elsewhere in a sort of microcosm, as it were?  Try to begin tying things together, and you should come up with the answer.



Q.  That huckster is sure giving me a funny look!

A.  Yes, he is.  You should know enough by now to figure out who this guy is allied with.  How can you convince him that you're on the same side as he is?


Q.  I've located the secret message, but it seems rather cryptic.

A.  Your target has a definite goal in mind, and is actively working towards it.  The first part of the message contains a clue as to what that goal might be.  The second part warns of someone named Phil - it sounds like you'll want to be wary of him!


Day 2


Q.  I have three targets to track today, and they seem to have stolen a robot from Grand Central Station.

A.  Indeed they have, and with a very specific purpose too.  Did you hear your supervising Orb's warning about the robot?  Better get a move on while you've still got suspects to track!


Q.  After leaving Grand Central Station, my targets split up.  The first suspect travels to the Wretched Excess nightclub.  What now?

A.  Investigate - your suspect is still inside!


Q.  The bouncer won't let me in.

A.  You'll have to find an alternate means of entry.  Any chance this place has a back door, maybe?


Q.  I'm inside, but how will I ever locate my suspect in this crowd?

A.  Re-read the section of your Manhunter's Field Guide that discusses appropriate attire for humans.  Who here looks like they came out for a night of partying, and who looks like they might have just run in here off the street?


Q.  The bouncer just came in and gave me the boot.  Should I go back inside, or can I leave now?

A.  That depends - did you locate your suspect?  If so, I'm sure you wouldn't want to leave without a little "souvenir" of your encounter.


Q.  The second suspect travels from Grand Central Station to the Vend-O-Deli, and encounters someone with a bizarre flashing tracking signal who cannot be tagged!

A.  Strange, isn't it?  What could it mean?


Q.  What did my target do at the Vend-O-Deli?

A.  There are a couple of bulletin boards here.  Watch the tracker again and observe where your target goes.  Earlier today, your suspects made an important discovery - one that moves them closer to realizing their ultimate goal.  Your target has posted something related to this on one of the boards.  Any idea what they might have discovered?


Q.  My suspect travelled to Central Park along with the strange target who cannot be tagged.  Every time I try to follow them, though, I end up being blown to pieces!  Help!

A.  This is the trickiest part of the game.  Central Park is chock full of landmines, placed there by the Orbs for the Annual Human Survival Games.  You need to follow your suspect's path exactly, or you will be blown up.  To aid you in this, the tracker pauses after every move made by your target.  The Offical Manhunter Field Map included with the game also contains an expanded map of Central Park which you can use to mark down and map out your suspect's path.  This part is extremely difficult, so don't feel too bad if you have to consult the walkthrough to make it through unscathed.


Q.  I've found my suspect, but he's seen better days!  What happened here?  What should I do now?

A.  It's pretty obvious - the target who cannot be tagged must have turned out to be a pretty bad travelling companion!  As for what you should do: examine the scene carefully.  Jot down any details that seem important.


Q.  Who is this mystery murderer who can't be tagged or tracked?

A.  You should have a pretty good idea by now.  Your suspect tried to identify him by writing his name in blood just before he died, but couldn't quite finish the job.  If you looked at the warning sign just before entering Central Park, you'll notice that the Murrys slipped a little hint into their message to you as well.  Put two and two together and you should come up with the answer.

 


Q.  Since it looks like I've hit a dead end in Central Park, can I leave now?

A.  Hold on a second.  If you've done everything correctly, you should have not only discovered the murder site, but also located the murder weapon elsewhere in the park (actually the same item your target used to break into Grand Central Station earlier in the day).  Also, you should have enough information to positively identify the two targets you've tracked so far today.  Now, what should you do with that information?


Q.  I've found the first two targets' residence, but it looks like I wasn't the first!

A.  No, you weren't.  Search the area quickly and then load up your tracker again.


Q.  I still haven't found the stolen robot!  Am I even on the right path?

A.  You have three suspects to track today.  Since you followed up on the first two and didn't find the robot, try the third!


Q.  My third and final target of the day travels to the American Museum of Natural History after leaving Grand Central Station.  What do I need to know about the museum?

A.  You need to have your suspect's path mapped out before you enter, because venturing off route and getting lost means that you'll be trapped inside the museum.  Save your game before entering!


Q.  The museum's front doors and side doors are all locked, and I can't get in!

A.  Do you know the identities of your first two targets yet?  Have you followed up on that information?


Q.  I ran out of keycards for the museum doors, and now I'm trapped!

A.  This is another reason to save your game before entering the museum.  Have you done everything you needed to do in the sewers and at the Wretched Excess nightclub?


Q.  The creature in the museum keeps killing me!

A.  You should be able to figure out who is keeping this creature, and why.  How can you convince it that you are a friend and not a foe?


Q.  I've reached the final room in the museum...what a mess!  What happened here, and what should I do now?

A.  Do you recall what your sector's supervising Orb told you about the robot this morning?  Look around.  Take note of anything that seems interesting.  Pay particular attention to what your suspect is holding in his hand - it's of vital importance to the plan you're slowly uncovering!


Q.  What's with the tattoo on my suspect's arm?

A.  It's unusual, all right!  Does it remind you of anything?


Day 3


Q.  Somebody sure stuck it to the Orb at Greenwood Cemetery!  What should I take note of here?

A.  If someone deliberately planted the Orb in its present location, what do you think you should take note of?


Q.  I tracked my suspect to a theatre in Times Square.  There is a hidden wall safe in the office, but I don't know the combination!

A.  You're right.  You don't.  Why not keep following your suspect to see what he does next?  Have a quick glance around the office first, though, to see if anything else catches your eye.


Q.  After leaving Times Square, my suspect runs into the person with the strange, untaggable signal.  I followed them to Abdul's Pawn Shop, but Abdul is not very friendly!

A.  Not if you can't show him that you're both on the same side!  Remind me again - what side would that be?


Q.  Abdul wants me to select badges from the display he shows me.  How do I know which ones are the right ones?

A.  This might seem off-topic, but it's probably a good time to ask: did you ever figure out the significance of the tattoo sported by the third suspect from yesterday?  Here's a hint: he was given some information by your suspect from the first day, and had it tattooed on his arm so he wouldn't forget.


Q.  Abdul let me pass, and now I'm looking at a picture with ten numbered buttons beneath it.  What do I do here?

A.  The picture has a corresponding code that will open the door next to it.  You need to examine the picture carefully for clues as to what the code might be.  There are four pictures in total.  If you die, listen to the Murrys for hints.  You're going to have to do some creative thinking to solve these.  Good luck!


Q.  I think I found my suspect, but he's not looking so good!  What happened?

A.  Remember what happened to the last person who went off with your untaggable mystery target?  Examine the murder scene carefully.


Q.  It looks like I've finally come face-to-face with the murderer!  What should I do?

A.  Get ready to rumble!


Q.  I slugged the murderer, and he dropped something while fleeing.  What is it?

A.  Pick it up and have a look!  It's something he stole from the man he just killed.  Any idea what it could mean?


Q.  I've emerged near the Empire State Building.  Where should I go now?

A.  If you understand the significance of the item you just picked up, you should have a pretty good idea not only where to go, but what to do there as well!


Q.  Is there anything else I should do at the moment?

A.  If you've examined all of your clues and managed to connect the dots, you should know the identity of today's suspect by now.  You might try following up on that.


Q.  I've found my suspect's residence.  What is there to do here?

A.  You've never been here before, but does this place look at all familiar?  Can you tie it in to your investigations of the past day or so?  If you think you are starting to understand what your targets are (or were) up to, you should be able to figure out what there is to do here.


Q.  I wanted to enter the Empire State Building earlier, but I couldn't.  So I left and now I can't even return - it no longer appears on my overhead city map!

A.  Re-read your Manhunter's Field Guide.  The Orbs have placed restrictions on Manhunters - you cannot travel to any location that is not pertinent to your investigation.  Has the Empire State Building become pertinent to your investigation yet?  If not, have you been following up properly on all of your leads? 



Q.  I've arrived at an office inside the Empire State Building, but I don't know the password to the computer!

A.  You don't?  Did you ever figure out the significance of the item the murderer dropped when you punched him?



Q.  I'm into the computer - what do I do now?

A.  Proceed with caution!  This is the most crucial part of the entire game, for several reasons.  First of all, it is at this point that you decide to "switch sides".  The computer provides irrefutable evidence of the Orbs' nefarious deeds, and you cannot in good conscience go on working for them.  So, you decide to carry out your (now deceased) suspects' plans yourself - you should have a good idea by now as to what those plans are.  Second, you will be making crucial changes to the Orbs' security system that will have a profound effect on whether or not you are successful.  But, you need to know what changes to make and also understand why you are making those changes.  You should understand what your suspects have been looking for, their reasons, and their ultimate goal.  You should know where they were successful and where they were not.  Essentially, you need to make changes that will have the Orbs' security systems looking the other way to allow you to pursue your goal with minimal risk.  If you make changes at random or don't know what you're doing, things could go very badly for you tomorrow.  Above all, be careful!


Day 4


Q.  Hooray!  I've been told that after today, I am being transferred to Chicago.  That's a good thing, right?

A.  Is it now?


Q.  The suspect I've been assigned to track today seems oddly familiar.

A.  What did your supervising Orb say this suspect's infraction was again?  It might be time to start packing for Chicago after all!


Q.  Now what do I do?  I think I know how to go about carrying out my suspects' plan.

A.  Do you?  Are you ready yet?  Don't jump the gun.  Consider your suspects' plans.  Think about where they found what they were looking for, and where they were unsuccessful.  To carry out their plans yourself, you'll need to seek the place where they were stymied and see if you have better luck than they did.  Save your game first.


Q.  OK, I found the location in question, but I can't get inside!

A.  Are you sure you got the computer's security settings right yesterday?  If not, it's still not too late to travel back to the Empire State Building and make some changes!


Q.  Alright, now I've made it inside.  What's going on in here?

A.  You had a good browse through the computer's files yesterday, didn't you?  If you can connect those to what you see here, you'll have your answer.


Q.  I was captured by the Orbs and their robots, but think I can escape.  The room I want to escape into has an Orb and a couple of robots inside - but even though the Orb and one robot eventually leave, the second robot stays behind!

A.  In that case, there's a problem with the computer's security settings.  Since you can no longer get back outside from here, you'll need to restore your game to a point just before you entered this place.


Q.  What do I need to do in here?

A.  You do know why you're here, don't you?  And what you're looking for?  Make sure you don't leave without it!


Q.  Alright, I made it out and I have what I came for.  Am I finally ready to carry out the "master plan"?

A.  You are if you have three other items similar to that which you just acquired.  But save your game first!


Q.  I've found the ship, but how do I make it go?

A.  What have you and the suspects you've been tracking spent the last four days looking for?


Q.  The ship is all powered up, but the robots keep coming in and killing me!

A.  You need to close the ship's door before the robots arrive.  This part is trial and error, since you're obviously not familiar with the controls on an alien ship.  Just keep pushing buttons.


Q.  The ship is airborne, but I've got nowhere to go!

A.  You need to open the hangar door before you can go anywhere.  Set the ship back down on the landing pad and keep pressing buttons.


Q.  I made it out of the tunnels, but I got shot down by the Orbs' air defenses!

A.  That means there's a problem with the computer's security settings.  You'll need to restore your game to a point just before you entered the hangar.


Q.  My ship is armed with four bombs.  Where should I drop them?

A.  Remember the computer?  It had all the information on the Orbs' main bases of operations.  Have you figured out which sites in New York correspond with their code-names for those bases?  Good luck!  And watch out for Phil!